Priest Guide
On this page
- Priest Overview
- Why Every Party Needs a Priest
- Best Priest Skills
- Best Priest Build
- Priest Gear & Stats
- How to Beat Stage 2-8 with Sanctuary
- Best Party Combos for Priest
Priest Overview
| Role | Buffer / Healer / Support |
| Damage Type | Holy (Magic) |
| Base HP | 95 (medium) |
| Base Attack | Low (not a DPS class) |
| Difficulty | Low — straightforward build, simple priorities |
| Unlock | Free DLC on Steam store page |
| Tier | A Tier (but mandatory — the tier list doesn't capture its true value) |
The Priest is TBH's only dedicated support class — and it is the single most important class in the game. While A-tier on paper, the Priest's true value transcends tier lists: no competitive party composition exists without a Priest. Its Blessing Of Might aura approximately doubles your entire party's damage output, and its healing, shielding, and revive capabilities enable your team to survive fights that would otherwise be impossible.
Rating: Offense | Defense | Utility | Mandatory
Why Every Party Needs a Priest
The math is simple: Blessing Of Might doubles your party's attack power. A party without Priest deals roughly half the damage of a party with Priest. No other class provides anywhere near this level of multiplicative party-wide value.
While the actual multiplier varies, when Blessing of Might stacks with other buffs (Blessing of Warding defense buff means less healing needed and more uptime on offense), the effective party power increase can feel dramatic — easily doubling or tripling your damage output in practice.
Best Priest Skills
Blessing Of Might (Aura) — MAX FIRST, NO EXCEPTIONS
The reason Priest exists. This passive aura provides a percentage attack power boost to your entire party. At max rank, it roughly doubles your party's damage. Every single skill point should go here until it's maxed. There is no build, no situation, no argument for not maxing Blessing Of Might first.
Sanctuary (Active) — Priority 2
Creates a protective zone that nullifies incoming fire magic damage for a duration. This skill single-handedly solves Stage 2-8, where fire magic mobs wipe unprepared parties. Beyond 2-8, Sanctuary remains valuable in any stage with heavy elemental damage. A single point here is often enough — invest more only if you're struggling with specific elemental stages.
Blessing of Warding (Aura) — Priority 3
Provides a party-wide defense buff. Stacked with Blessing Of Might and the Knight's Unyielding Will, your party becomes extraordinarily durable. Invest after Blessing Of Might is maxed.
Resurrection (Passive) — Priority 4
Automatically resurrects fallen heroes once per battle. This becomes critical when you transition to Slayer teams — the Slayer's Bloodlust skill consumes 50% HP, making them prone to unexpected deaths. Resurrection serves as insurance. One point is sufficient; maxing it reduces the cooldown but is lower priority than your core buffs.
Wrath of Heaven (Active) — Optional / Low Priority
The Priest's only direct damage skill. Deals holy damage to enemies. Take it only after all buff skills are maxed and you have spare points. The Priest's damage output will never compete with dedicated DPS classes — your skill points are better spent on party-wide buffs.
Best Priest Build
Standard Support Build (Universal)
| Skill | Points | Notes |
|---|---|---|
| Blessing Of Might | MAX | Always. Always. Always. |
| Sanctuary | 1-3 pts | 1 point solves 2-8. Add more for Hell difficulty. |
| Blessing of Warding | MAX | After Blessing Of Might — defense is universal value. |
| Resurrection | 1 pt | One point gets you the revive. More is luxury. |
| Wrath of Heaven | 0 pts | You're not here to deal damage. |
Priest Gear & Stats
The Priest's gear philosophy is simple: a dead Priest provides zero buffs.
| Priority | Stat | Why |
|---|---|---|
| 1 | HP | Survival above all else. More HP means you stay alive to keep buffs active. |
| 2 | Armor / Resistance | Damage reduction. Resistance gains value at higher difficulties due to elemental damage. |
| 3 | Skill Effect | Increases the potency of your buffs. Blessing Of Might's multiplier scales with Skill Effect. Very valuable once your survival is secured. |
| 4 | HP Regen | Nice on accessories. Reduces self-healing burden. |
| 5 | Attack / Crit | Don't bother. Your damage is negligible regardless of gear. |
How to Beat Stage 2-8 with Sanctuary
Stage 2-8 is the first major difficulty spike in TBH. The stage features fire magic mobs that deal heavy elemental damage — bypassing your Knight's physical armor and melting your backline. Many new players hit a wall here.
The solution is the Priest's Sanctuary skill. One point invested nullifies incoming fire magic damage for the skill's duration, turning a seemingly impossible stage into a manageable one. This single interaction teaches the core lesson of TBH's combat design: you need the right tools, not just bigger numbers.
Keep Sanctuary at 1 point through the mid-game. Only invest more if you're pushing Hell difficulty or encounter stages with particularly oppressive elemental damage.
Best Party Combos for Priest
Universal Partner: Every Team
The Priest works with literally every party composition. There is no team that doesn't benefit from doubled damage, defense buffs, emergency healing, and a free revive.
Best Pairings
- Knight + Priest: The immortal duo. Knight's damage reduction + Priest's defense buff = unkillable frontline. This pair can push content well above their gear level through sheer survivability.
- Slayer + Priest: High risk, high reward. Priest's Resurrection covers Slayer's Bloodlust self-damage. Blessing Of Might amplifies Slayer's already monstrous damage. Blessing of Warding helps the Slayer survive between lifesteal procs.
- Hunter + Priest: Balanced and reliable. Priest buffs amplify Hunter's trap detonation damage. Sanctuary covers Hunter's relative fragility against elemental AoE.
Priest Positioning — Yes, the Priest Is a Front-Row Melee Fighter
This surprises most new players: unlike healers in other RPGs, the TBH Priest fights melee from the front row, standing shoulder-to-shoulder with your Knight. You cannot hide the Priest in the back — they will take direct hits and need the stats to survive them. This is exactly why Max HP and Armor are mandatory on the Priest, never optional.
Standard progression: Knight in Slot 1 (main tank), Priest in Slot 2 or 3 to share frontline pressure while staying alive through passive defense.
Hell 3-6+ exception: AI enemies target the furthest-right slot. Put your Priest in the last position to intentionally absorb that initial burst. Even if the Priest goes down, your DPS with Life Steal can continue the fight.