Slayer (Slayer) Guide
On this page
- Slayer Overview
- How Bloodlust Works & Why It Defines the Slayer
- Best Slayer Skills
- How Much Lifesteal You Need for Slayer
- Best Slayer Build
- Slayer Gear & Stats
- When to Switch from Knight to Slayer
Slayer Overview
| Role | Slayer DPS (Frontline + Damage) |
| Damage Type | Physical (AoE + Single Target) |
| Base HP | 115 (high — second only to Knight) |
| Base Attack | Very High (highest in game) |
| Difficulty | High — gear-dependent, self-damage mechanic |
| Recommended for Beginners? | No — requires mid-game gear to function |
| Tier | A Tier (S Tier with full gear) |
The Slayer (also called Slayer in the community) is TBH's damage ceiling. No other class comes close to its raw damage output. Crushing Blow deals 780% physical damage and, on kill, triggers a 350% AoE explosion that can chain-clear entire waves. Bloodlust raises attack power by 400% at the cost of half your HP. When fully geared, a Slayer turns TBH from an idle game into a spectacle of carnage.
The catch: the Slayer is the most gear-dependent class in the game. Without sufficient lifesteal, Bloodlust will kill you faster than the enemy does. A poorly-geared Slayer is a liability. A well-geared Slayer is unstoppable.
Rating: Offense | Defense | Gear Requirement | Beginner-Friendly
How Bloodlust Works & Why It Defines the Slayer
Bloodlust is the Slayer's signature skill and the key to understanding the entire class:
- Activation: Consumes 50% of current HP
- Effect: Attack power +400% for the duration
- Duration: Moderate (exact duration scales with skill level)
- Risk: You're now at half HP. If enemies hit you before you lifesteal back, you die.
This mechanic defines the Slayer playstyle: high-risk, high-reward burst windows. Bloodlust → Crushing Blow → kill something → lifesteal back to full → repeat. When it works, it's beautiful. When it doesn't, you're staring at a wipe screen.
Best Slayer Skills
Crushing Blow (Active) — Tier 1
7,800 base damage (level 1) — your primary single-target nuke. Max first. This is your bread-and-butter damage skill and the centerpiece of the Slayer's burst window.
Slam Jump (Active) — Tier 1
4,100 base damage leap attack. Your secondary damage skill and gap-closer. Available from the start alongside Crushing Blow. Max after Crushing Blow.
Bloodlust (Active) — Tier 5
+400% attack power. Unlocked at Tier 5 (40 skill points). Consumes 50% HP for enormous damage boost. Max only when lifesteal ≥ 15% — see Lifesteal Requirement below.
Commander's Cry (Active) — Tier 2
Party-wide attack buff. Good support value for 3+ hero teams. Invest after your core damage skills.
Ground Slam (Active) — Tier 3
3,700 base damage AoE ground-pound. Useful for cleaning up weakened packs. Lower priority since Crushing Blow already provides AoE on kill.
Axe Spin (Active) — Tier 4
Melee AoE spin attack. Alternative to Ground Slam for wave clearing. Unlocked at Tier 4 (30 skill points).
How Much Lifesteal You Need for Slayer
This is the most important section of this guide. Do not play Slayer without meeting these lifesteal thresholds.
| Lifesteal % | Viability | What Happens |
|---|---|---|
| < 10% | Unplayable | Bloodlust kills you. You die before you can lifesteal back. Do not attempt. |
| 10-15% | Risky | You'll survive most Bloodlust activations but die to unlucky damage spikes. Acceptable for easy content farming. |
| 15-20% | Comfortable | You can sustain Bloodlust reliably. The standard mid-game target. |
| 20%+ | Optimal | You heal faster than enemies can damage you. Bloodlust becomes a "free" damage button. |
Where to Get Lifesteal
- Weapon suffix: Some weapons roll with innate lifesteal. Prioritize these for your Slayer.
- Armor and accessories: Lifesteal can roll as a secondary stat on any non-weapon gear. Check every drop.
- Rune Tree: Certain rune nodes provide small lifesteal bonuses. Helpful for reaching breakpoints.
- Pet bonuses: Some pets provide lifesteal or healing amplification (see our Pets Guide).
Best Slayer Build
| Skill | Points | Tier | Notes |
|---|---|---|---|
| Crushing Blow | MAX (Lv5) | T1 | 7,800 base damage. Your primary nuke. |
| Slam Jump | MAX (Lv5) | T1 | 4,100 base damage + mobility. |
| Commander's Cry | MAX (Lv5) | T2 | Party attack buff. 10 pts to unlock. |
| Ground Slam | 3-5 pts | T3 | 3,700 base AoE. 20 pts to unlock. |
| Axe Spin | 1-3 pts | T4 | Melee AoE. 30 pts to unlock. |
| Bloodlust | MAX | T5 | +400% ATK. 40 pts. Only with 15%+ lifesteal. |
| Physical Dmg / HP | MAX | T3/T4 | Passives. +150% phys. Essential scaling. |
Slayer Gear & Stats
| Priority | Stat | Why |
|---|---|---|
| Lifesteal | Non-negotiable. Minimum 15% to function. 20%+ is ideal. | |
| Attack Power | Raw damage. Bloodlust multiplies this — every point of attack has outsized value. | |
| Crit Rate | Crushing Blow can crit. A crit on a 780% multiplier is game-ending damage. | |
| Crit Damage | Multiplies the crit. Get crit rate to ~40% before stacking crit damage. | |
| HP | More HP = bigger buffer after Bloodlust activation. Prevents one-shots. | |
| Attack Speed | More attacks = more lifesteal ticks = more Crushing Blow resets. Good but secondary. |
When to Switch from Knight to Slayer
Don't rush the Slayer. Here's a checklist before you switch from Knight:
- You have 15%+ lifesteal across your gear
- Your Priest has Resurrection unlocked (at least 1 point)
- You've unlocked 3+ damage rune nodes on the Rune Tree
- You have a weapon with high base attack (Purple rarity minimum)
- Your Priest's Blessing Of Might is maxed
Meeting all five conditions transforms the Slayer from "glass cannon that keeps dying" to "unstoppable killing machine." Rushing the switch before your account is ready is the #1 reason players get frustrated with this class.