Published: June 2026 Category: Cube

Cube icon Inscription Guide

Unlock: Cube Lv.25  |  Cost: 10,000 Gold per use

How Inscription Works

Inscription lets you attach inscription materials to your gear, adding random stat options to the item. Unlike engraving (which gives guaranteed, fixed stats), inscription is pure RNG — you don't know what you'll get until the inscription resolves.

The possible outcomes cover a wide range of stats: ATK, DEF, HP, Crit Rate, Crit DMG, Attack Speed, and more. The magnitude of the bonus also varies. A single inscription could give you +2% HP (disappointing) or +8% Crit DMG (excellent).

Inscription is gambling — treat it that way. Never inscribe with the expectation of a specific outcome. Budget for multiple attempts and be prepared to extract bad rolls. If you need certainty, engraving is the correct tool.

Inscription vs Engraving

Understanding when to inscribe versus when to engrave is one of the most important Cube decisions you'll make:

ScenarioUse InscriptionUse Engraving
Mid-tier gear (Rare – Legendary)Yes — you'll replace it eventuallyNo — waste of rare materials
Immortal gear (temporary)Yes — cheap stat boostMaybe — if base stats are perfect
Immortal+ gear (permanent keep)Maybe — fill remaining slotsYes — priority slots first
Cosmic gear (final tier)Yes — fill after engravingYes — all engraving slots
Simple mental model: Engravings are the frame of your house — permanent, structural, expensive. Inscriptions are the furniture — you can swap them, try different things, and replace them when you find something better.

Inscription Slot Limits

Each item slot has an inscription limit — the maximum number of inscription effects it can hold simultaneously. The exact limits depend on the item's rarity, similar to decoration slots:

  • Rare+ gear can hold inscriptions
  • Higher rarity = more inscription slots available
  • Inscription slots are separate from decoration and engraving slots — they don't compete with each other
  • If you hit the limit, use Extraction to clear a slot and try again

Inscription Strategy

Good Items to Inscribe

  • Legendary gear with decent base stats. Inscriptions give you a chance to turn a good item into a great one. Since Legendary is replaceable, bad inscription rolls don't hurt as much.
  • Accessories with promising but not perfect rolls. Inscriptions can patch weak points on otherwise solid accessories.
  • Gear used by secondary heroes. Your main hero gets engravings. Heroes #3-5 in your party can benefit from cheaper inscriptions.

Items to Skip

  • Your main hero's Immortal+ weapon. That's engraving territory. Don't gamble with your best slot.
  • Rare items you'll replace within a week. 10,000g per inscription is too expensive for temporary gear.
  • Items with no empty inscription slots. Extraction costs 1,000g on top of the inscription cost. Only chase inscription re-rolls if the gear is worth the cumulative expense.
Pro tip — Budget 2-3 attempts per slot: RNG means you'll rarely get your ideal stat on the first try. For gear worth inscribing, budget 2-3 inscription materials and 20,000-30,000g per slot. If you hit a good roll early, you save resources. If not, you were prepared.

Cost Analysis

At 10,000 gold per use, inscription is the most expensive Cube operation. Here's how to think about whether it's worth it:

If the gear is...10,000g is...Recommendation
Legendary, you'll replace in 3-5 daysToo expensiveSkip inscription
Legendary, you'll keep for 2+ weeksWorth 1-2 attemptsInscribe until you hit a decent roll
Immortal, you'll keep for 1+ monthWorth multiple attemptsFill all inscription slots
Cosmic, permanentWorth chasing perfect rollsInscribe, extract, repeat until ideal

Remember: 10,000g can also buy significant Rune Tree upgrades. If your Rune Tree is underdeveloped (locked hero slots, un-upgraded Awakening Rune), inscription should wait.

Common Mistakes

Mistake #1: Inscribing when the Rune Tree needs gold. 10,000g per inscription is a luxury expense. Hero slots and the Awakening Rune in the Rune Tree provide guaranteed, permanent power. Inscriptions provide random, removable power. Rune Tree first, inscription second.
Mistake #2: Chasing perfect inscriptions on Legendary gear. Legendary is replaceable. Spending 100,000g+ trying to roll perfect inscriptions on a Legendary item is a trap — you could have used that gold to craft or buy an Immortal replacement and inscribed that instead.
Mistake #3: Confusing inscription with engraving. Inscriptions are random. Engravings are guaranteed. If you absolutely need +ATK% on your weapon, engrave it. Don't pray to RNGesus through inscriptions and then get frustrated when you roll +2% HP three times in a row.
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