Skill Database
Overview
TBH has 6 hero classes. Each class has 6 active skills, and every skill has 3 passive enhancement slots unlocked through mastery tiers. Total: 36 active + 108 passive enhancements.
| Class | Active | Passive |
|---|---|---|
| Knight | 6 | 18 |
| Ranger | 6 | 18 |
| Sorcerer | 6 | 18 |
| Priest | 6 | 18 |
| Hunter | 6 | 18 |
| Slayer | 6 | 18 |
Skill Type Legend
Each active skill has up to 3 type tags that determine its behavior, damage element, and range:
Knight
The Knight is TBH's premier tank, scaling damage off Max HP and Armor. All Knight skills deal Physical damage, and several provide defensive utility for the entire party.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Piercing Thrust | PhysicalMeleeAOE | 2,500% | A | |
| Shield Charge | PhysicalMelee | 3,000% | S | |
| Retribution Strike | PhysicalMelee | 1,500% ×N More hits at lower HP |
S | |
| Aegis Field | PhysicalAOE | Block 500 dmg Party-wide shield |
A | |
| Sacred Blade | Physical | ATK +50% Heal 20 HP per hit |
B | |
| Indomitable Will | Physical | Revive at 300% HP Once per stage |
S |
Knight Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Piercing Thrust | Attack Damage · Max HP · Attack Speed · All Elemental Resistance |
| Shield Charge | Defense · HP Regen/sec · Damage Reduction · Attack Damage |
| Retribution Strike | HP per Kill · Block Chance · Skill Range · Area of Effect |
| Aegis Field | Physical Damage % · Max HP |
| Sacred Blade | Cooldown Reduction · HP Regen/sec |
| Indomitable Will | HP per Kill · Block Chance |
Ranger
The Ranger is a consistent ranged DPS class that excels at single-target damage and safe positioning. All Ranger skills deal Physical projectile damage, with strong AoE coverage via Arrow Rain.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Rapid Fire | PhysicalProjectile | 1,150% ×N Multiple arrows |
S | |
| Scatter Shot | PhysicalProjectile | 1,650% ×N Fan-shaped spread |
A | |
| Arrow Rain | PhysicalAOE | 1,300% | A | |
| Swift Surge | Physical | Massive ATK SPD buff Short duration burst |
B | |
| Piercing Arrow | PhysicalProjectile | 1,200% Pierces enemies |
B | |
| Skewer Shot | PhysicalProjectile | 1,200% | B |
Ranger Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Rapid Fire | Attack Damage · Attack Speed · Area Damage · Projectile Damage |
| Scatter Shot | Critical Chance · Critical Damage · Dodge Chance · Attack Speed |
| Arrow Rain | Dodge Chance · Projectile Damage · Max Dodge · Movement Speed |
| Swift Surge | Dodge Chance · Attack Speed |
| Piercing Arrow | Dodge Chance · Movement Speed |
| Skewer Shot | Dodge Chance · HP Leech |
Sorcerer
The Sorcerer is a multi-element caster with the widest elemental coverage in TBH. Skills deal Fire, Cold, or Lightning damage, making the Sorcerer adaptable to any enemy resistance profile.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Fireball | FireProjectileAOE | 950% | S | |
| Ice Orb | ColdProjectileAOE | 950% Slows enemies |
A | |
| Lightning | LightningAOE | 1,050% | A | |
| Flame Hydra | FireProjectileSummon | 1,100% Persistent summon |
S | |
| Snowstorm | ColdAOE | 1,100% Duration AoE + slow |
A | |
| Meteor Strike | FireAOE | 1,100% | A |
Sorcerer Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Fireball | Attack Damage · Cooldown Reduction · All Elemental Resistance · Area of Effect |
| Ice Orb | Area of Effect · Critical Chance · Critical Chance · Cooldown Reduction |
| Lightning | Fire Damage % · Cold Damage % · Attack Damage · Cast Speed |
| Flame Hydra | Lightning Damage % · Max HP |
| Snowstorm | Cooldown Reduction · Attack Damage |
| Meteor Strike | Cast Speed · Critical Damage |
Priest
The Priest is TBH's only healer and support class. Essential for high-stage pushing, the Priest provides healing, massive party-wide buffs, resurrection, and competent Lightning damage via Wrath of Heaven.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Heal | Physical | Restore HP Scales with Heal Amount |
S | |
| Blessing of Might | PhysicalAOE | Party ATK +90% Massive damage buff |
S | |
| Wrath of Heaven | LightningAOE | 1,050% | A | |
| Sanctuary | PhysicalAOE | Persistent heal zone AoE healing over time |
A | |
| Blessing of Warding | PhysicalAOE | Party DEF boost Damage reduction |
B | |
| Resurrection | Physical | Revive fallen ally Full HP restore |
S |
Priest Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Heal | Attack Damage · Max HP · Cooldown Reduction · Defense |
| Blessing of Might | Defense · Damage Absorption · Area of Effect · Cast Speed |
| Wrath of Heaven | Cooldown Reduction · Skill Heal Amount · Max HP · Skill Heal Amount |
| Sanctuary | Max HP · Damage Absorption |
| Blessing of Warding | Cast Speed · Block Chance |
| Resurrection | Physical Damage % · All Elemental Resistance |
Hunter
The Hunter is a tactical hybrid class wielding a crossbow with access to Fire, Cold, and Lightning damage. Unique trap and turret mechanics provide powerful area control, while Frost Bolt offers guaranteed freeze for crowd control.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Explosive Bolt | FireProjectile | 688% Detonates traps |
S | |
| Frost Bolt | ColdProjectile | 100% Freeze 1–2 sec freeze |
S | |
| Quick Loader | Physical | ATK SPD boost Short duration |
B | |
| Charge Trap | PhysicalTrap | Delayed trigger Max 3 placed |
A | |
| Crossbow Turret | PhysicalProjectileSummon | Auto-attack turret Persistent deployable |
A | |
| Shock Bolt | LightningProjectile | Lightning damage | B |
Hunter Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Explosive Bolt | Attack Damage · Critical Chance · Lightning Damage % · Critical Damage |
| Frost Bolt | Critical Damage · Dodge Chance · Attack Speed · HP per Hit |
| Quick Loader | Fire Damage % · Cold Damage % · Critical Chance · Critical Damage |
| Charge Trap | Cooldown Reduction · Max HP |
| Crossbow Turret | Physical Damage % · Critical Chance |
| Shock Bolt | Attack Damage · Area of Effect |
Slayer
The Slayer is TBH's highest raw damage berserker. With the highest skill multipliers in the game (>7,000%), HP-sacrifice mechanics, and massive party-wide attack buffs, the Slayer is the premier boss-killing class.
| Skill | Types | Effect / Damage | Priority | |
|---|---|---|---|---|
| Slam Jump | PhysicalMeleeAOE | 4,100% | A | |
| Crushing Blow | PhysicalMelee | 7,800% 350% AoE on kill |
S | |
| Commander's Cry | PhysicalAOE | Party ATK buff Team-wide boost |
S | |
| Ground Slam | PhysicalMeleeAOE | 3,700% | A | |
| Axe Spin | PhysicalMeleeAOE | Spin AoE Multi-hit AoE |
A | |
| Bloodlust | Physical | ATK +400% Costs 50% HP |
S |
Slayer Passive Enhancements (per Skill)
| Active Skill | Passive Enhancements |
|---|---|
| Slam Jump | Attack Damage · Max HP · Max HP · Movement Speed |
| Crushing Blow | Area of Effect · HP per Kill · Area Damage · Duration |
| Commander's Cry | Physical Damage % · HP Leech · Physical Damage % · Area of Effect |
| Ground Slam | Attack Damage · Max HP |
| Axe Spin | Critical Damage · Physical Damage % |
| Bloodlust | Area Damage · Area of Effect |
Last updated: June 14, 2026. Skill data sourced from in-game files and verified against taskbarhero.info official database (36 active + 108 passive = 144 skill slots). Priority ratings are general recommendations and may vary based on your build, party composition, and current stage progression.