Published: June 2026 Category: Strategy Guides

Game icon TBH Slayer Guide

Slayer Overview

RoleMelee DPS / Off-Tank
Damage TypePhysical
WeaponAxe + Hatchet
Base HPMedium-High
Base AttackHigh
Base Crit Chance2.5%
Base Crit Damage180% (highest in the game)
DifficultyMedium — melee positioning matters
TierA Tier (best melee DPS, self-sustaining)
Cost~$4 DLC

The Slayer is TBH's melee powerhouse — a high-risk, high-reward DPS class that thrives in the thick of combat. Axe Spin applies bleed to everything around it. Crushing Blow delivers devastating single-target burst. Commander's Cry buffs the entire party's attack. What makes the Slayer unique is its self-sustain: HP Per Kill and HP Leech passives mean the Slayer heals itself through combat, requiring less Priest attention than squishier DPS classes. In mob-dense stages with lots of enemies, the Slayer out-damages every other class in the game. The tradeoff: melee range means the Slayer takes more hits, and the 180% Crit Damage base demands crit chance stacking to unlock its full potential.

Active Skills

SkillPriorityWhat It Does
Axe Spin⭐⭐⭐⭐⭐The Slayer's signature skill. Spins with the axe, hitting all nearby enemies and applying bleed. Max this first. In dense mob packs, this skill alone can out-damage the rest of your party combined.
Crushing Blow⭐⭐⭐⭐⭐Massive single-target damage. Use after Axe Spin has applied bleed to everything. The burst damage against bosses is unmatched among melee classes.
Commander's Cry⭐⭐⭐⭐Party-wide attack buff. Stacks with Priest's Blessing of Might for enormous team damage. One to three points — the base effect is already strong.
Bloodlust⭐⭐⭐Self-buff that increases damage and lifesteal. Excellent for sustained boss fights where the Slayer needs to tank while dealing damage. Max after Axe Spin and Crushing Blow.
Ground Slam⭐⭐AoE physical damage in a cone. Decent secondary AoE. Overlaps with Axe Spin's role — one point for utility.
Slam JumpGap-closer with minor AoE. Utility skill. One point is enough.

Passive Skill Priority

PriorityPassiveMax LevelWhy
1Physical Damage %8Boosts all physical damage — Axe Spin, Crushing Blow, bleed ticks, and basic attacks. The Slayer's most efficient damage multiplier.
2Area of Effect8Increases Axe Spin's radius, hitting more enemies. More enemies hit = more bleed stacks = more total damage. Directly scales the Slayer's AoE identity.
3Max HP8Survivability in melee range. The Slayer takes hits that ranged classes never see. Higher HP pool means more room for HP Leech to work.
4HP per Kill10+30 HP per kill at max level. Excellent sustain against dense mob waves. Every enemy killed by Axe Spin heals the Slayer.
5HP Leech8Percentage of damage dealt is returned as HP. Scales with your damage output — the harder you hit, the more you heal.
6Attack Damage8Flat damage increase. Good after all other passives are established.

Optimal Slayer Build

SkillPointsNotes
Physical Damage %Max (8)Best damage multiplier. Max first.
Area of EffectMax (8)Bigger Axe Spin radius. More hits = more bleed.
Max HPMax (8)Melee survivability. Non-negotiable.
HP per KillMax (10)Wave sustain. Critical for mob-dense stages.
HP LeechMax (8)Damage-to-HP conversion. Scales with gear.
Axe SpinMax (5)Signature skill. Max first among actives.
Crushing BlowMax (5)Boss killer. Max after Axe Spin.
Commander's Cry1–3 ptsParty attack buff. Base effect is strong.
Bloodlust1–3 ptsSelf-buff for tough fights.

Gear and Stat Priority

Physical Damage % → Area of Effect → Attack Damage → Max HP → HP Leech

Gear SlotItemDesired Stats
WeaponAxePhysical Damage %, Area of Effect, Attack Damage
OffhandHatchetAttack Damage, HP Leech
ArmorHelmet, Armor, Gloves, BootsMax HP, Physical Damage % — balance offense and defense
AccessoriesAmulet, Earring, Ring, BracerPhysical Damage %, Area of Effect, HP Leech

Best Party Combinations for Slayer

  • Knight + Priest + Slayer — Knight tanks, Priest heals/buffs, Slayer wrecks everything in melee. The safest Slayer comp.
  • Knight + Slayer + Hunter — No healer. Knight tanks, Slayer and Hunter compete for top DPS. High risk — only with well-geared Knight and strong Slayer sustain.
  • Slayer + Priest + Ranger — Slayer off-tanks. Works on Normal/Nightmare where Slayer's HP sustain is sufficient. Not recommended for Hell+.
Core Slayer principle: The Slayer's sustain (HP Per Kill + HP Leech) is what separates it from other DPS classes. Stack these stats aggressively — a Slayer that heals itself through combat deals more total damage than one that dies and needs a rez.